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<font size="2">34View <br/>Toggle between 3-viewport and 4-viewport display<br/>在3视图与4视图格局中切换<br/><br/>3Dface <br/>Draw a 3-D polygon mesh face<br/>画三维多边形网格面<br/><br/>3View<br/>Three-viewport layout<br/>3视图窗口布局<br/><br/>4View<br/>Four-viewport layout<br/>4视图窗口布局<br/><br/><br/>====== A ======<br/><br/>AddNextU<br/>Add the next control point in the u-direction to the selection<br/>在U方向上增加下一个控制点<br/><br/>AddNextV<br/>Add the next control point in the v-direction to the selection<br/>在V方向上增加下一个控制点<br/><br/>AddPrevU<br/>Add the previous control point in the u-direction to the selection<br/>在U向上增加前一个控制点<br/><br/>AddPrevV<br/>Add the previous control point in the v-direction to the selection<br/>在V向上增加前一个控制点<br/><br/>AlignBackgroundBitmap<br/>Align a background bitmap<br/>定位调准背景图<br/><br/>AlignProfiles<br/>Align two curves<br/>定位调准两条曲线<br/><br/>AllCPlanesThroughPt<br/>Move all construction planes through a point<br/>移动所有基准面通过一点<br/><br/>AllLayersOn<br/>Turn all layers on<br/>打开所有的层<br/><br/>Along<br/>Track along a line<br/>沿着一条线的轨迹移动<br/><br/>Angle<br/>Measure the angle between two lines<br/>测量两条线间的夹角<br/><br/>ApplyCrv<br/>Apply a curve to a surface<br/>将曲线投影到面上<br/><br/>ApplyMesh<br/>Apply a mesh to surface<br/>将网格投射到面上<br/><br/>Arc<br/>Draw an arc<br/>画弧线<br/><br/>Arc3Pt<br/>Draw an arc through three points<br/>通过三点画一弧线<br/><br/>ArcDir<br/>Draw an arc by end points and direction<br/>通过未端点及方向画一弧线<br/><br/>ArcSER<br/>Draw an arc by beginning point, end point, and radius<br/>通过起始点、端点及半径画一弧线<br/><br/>ArcTTR<br/>Draw an arc tangent to two curves<br/>画一条弧线与两曲线相切<br/><br/>Area<br/>Calculate the area of a surface or polysurface<br/>计算曲面与多边形表面的面积<br/><br/>AreaCentroid<br/>Calculate the area centroid of a surface or polysurface<br/>找出曲面与多边形表面的中心点<br/><br/>AreaMoments<br/>Calculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面(积)矩<br/><br/>Array<br/>Array objects<br/>制作物体的矩形阵列<br/><br/>ArrayCrv<br/>Array objects along a curve<br/>沿一条曲线阵列物体<br/><br/>ArrayPolar<br/>Array objects around a pole<br/>沿一中心点制作物体的圆形阵列<br/><br/>ArraySrf<br/>Array objects on a surface<br/>在模型表面阵列物体<br/><br/>Arrow<br/>Create annotation arrow<br/>画标注箭头线<br/><br/>Arrowhead<br/>Create annotation arrowhead<br/>画标注箭头<br/><br/>Autosave<br/>Autosave<br/>自动存盘<br/><br/><br/>====== B ======<br/><br/><br/>Back <br/>Set to world back view<br/>设为世界坐标后视图<br/><br/>Baseball<br/>Draw a baseball sphere<br/>画棒球式圆球体<br/><br/>BaseballEllipsoid<br/>Draw a baseball ellipsoid<br/>画棒球式椭圆球体<br/><br/>Bend<br/>Bend objects<br/>使物体弯曲<br/><br/>Bisector<br/>Draw a line that bisects two lines<br/>画一条等分另两条线的直线<br/><br/>Blend<br/>Blend between two curves<br/>粘合两条曲线<br/><br/>BlendSrf<br/>Blend two surfaces<br/>粘合两个表面<br/><br/>BooleanDifference<br/>Boolean difference<br/>布尔运算---差集<br/><br/>BooleanIntersection<br/>Boolean intersection<br/>布尔运算---交集<br/><br/>BooleanUnion<br/>Boolean union<br/>布尔运算棗合集<br/><br/>Bottom<br/>Set to world bottom view<br/>转为世界世标底视图<br/><br/>BoundingBox<br/>Create a bounding box of curves<br/>生成曲线的边界框<br/><br/>Box<br/>Draw a box<br/>画一矩形物体<br/><br/>Box3Pt<br/>Draw a box with three points<br/>通过三点画一矩形物体<br/><br/>BringViewportToTop<br/>Bring a viewport to the top<br/>将一视图窗拉到窗口最*层<br/><br/><br/>====== C ======<br/><br/><br/>Cap <br/>Cap open planar holes in a polysurface<br/>封闭多边形物体的平面缺口<br/><br/>Cen<br/>Snap to the center of a circle<br/>捕捉圆的中心点<br/><br/>Chamfer<br/>Chamfer two curves<br/>对两条相交曲线作倒角<br/><br/>ChamferSrf<br/>Chamfer two surfaces<br/>对两个相交的面作倒角<br/><br/>ChangeDegree<br/>Change the degree of a curve<br/>改变曲线的精细度(分段数)<br/><br/>ChangeDegreeSrf<br/>Change the degree of a surface<br/>改变面的精细度(分段数)<br/><br/>ChangeLayer<br/>Change the object''s layer<br/>改变物体的层定义<br/><br/>ChangeToCurrentLayer<br/>Change the object''s layer to the current layer<br/>将物体所在层定义为当前层<br/><br/>Check<br/>Check objects<br/>检验物体<br/><br/>Circle<br/>Draw a circle<br/>画圆<br/><br/>Circle3Pt<br/>Draw a circle through three points<br/>通过三点画圆<br/><br/>CircleD<br/>Draw a circle by its diameter<br/>设定直径画一圆<br/><br/>CircleTTR<br/>Draw a circle tangent to two curves<br/>画一个圆与两条线相切<br/><br/>CircleTTT<br/>Draw a circle tangent to three curves<br/>画一个圆与三条线相切<br/><br/>ClearMesh<br/>Command name changed to RefreshShade.<br/>此命令现改为RefreshShade,清除网格Shade视图<br/><br/>ClearAllMeshes<br/>Clear all render meshes<br/>清除所有render meshes<br/><br/>ClearUndo<br/>Clear undo buffer<br/>清空释放undo命令缓冲区<br/><br/>CloseDisplayWindow<br/>Close the render window<br/>关闭渲染(render)窗口<br/><br/><br/>====== D ======<br/><br/><br/>Delete <br/>Delete selected objects<br/>删除选择的物体<br/><br/>DeleteAll<br/>Delete all objects in the model<br/>删除模型中的所有物体<br/><br/>DetachTrim<br/>Detach the trimming boundary from a surface<br/>从物体表面上剥离出修整边界线<br/><br/>Dig<br/>Start a 3-D digitizer<br/>开始3-D数字化转换<br/><br/>DigCalibrate<br/>Calibrate a 3-D digitizer<br/>校准3-D数字化转换<br/><br/>DigClick<br/>Pick a point with a 3-D digitizer<br/>用3-D数字转换器拾取一点<br/><br/>DigDisconnect<br/>Disconnect a 3-D digitizer<br/>断开与3-D数字转换器的联接<br/><br/>DigPause<br/>Pause a 3-D digitizer<br/>中止3-D数字转换<br/><br/>DigScale<br/>Set 3-D digitizer scale<br/>设定3-D数字转换的比例<br/><br/>DigSection<br/>Create sections with a 3-D digitizer<br/>利用<br/><br/><br/>====== E ======<br/><br/><br/>EdgeSrf <br/>Draw a surface by edge curves<br/>通过边线生成一曲面<br/><br/>EditPtOn<br/>Show edit points<br/>显示可编辑控制点<br/><br/>EditDim<br/>Edit dimension text<br/>编辑标注文本<br/><br/>EditText<br/>Edit two-dimensional annotation text blocks<br/>编辑二维注解文本<br/><br/>Ellipse<br/>Draw an ellipse<br/>画椭圆<br/><br/>EllipseD<br/>Draw an ellipse through its major axes<br/>通过确定几根主轴线画椭圆<br/><br/>Ellipsoid<br/>Draw an ellipsoid<br/>画椭圆体<br/><br/>Emap<br/>Use environment mapping for analysis<br/>使用环境贴图对物体模型进行分析<br/><br/>End<br/>Snap to the end of a curve<br/>捕捉曲线的端点<br/><br/>EndBulge<br/>Adjust the end bulge of a curve<br/>调节曲线的<br/><br/><br/>====== F ======<br/><br/><br/>Fair <br/>Fair a curve<br/>修整曲线使其平滑(流线形化)<br/><br/>Faro<br/>Start digitizing with a Faro arm<br/>利用法罗臂进行数字化<br/><br/>Fillet<br/>Fillet two curves<br/>对两条相交线倒圆角<br/><br/>FilletEdge<br/>Fillet the edge of a polysurface<br/>对多边形表面边缘倒圆角<br/><br/>FilletSrf<br/>Fillet two surfaces<br/>对两个面进行倒角<br/><br/>FitCrv<br/>Fit a curve to an existing curve<br/>使一曲线与另一曲线(控制点数)相匹配<br/><br/>FlatShade<br/>Shade with flat polygon mesh faces in one viewport<br/>在一视图窗显示物体的多边形平面曲格式Shade示图<br/><br/>FlatShade1<br/>Shade with flat polygon mesh faces in one viewport plus display grid<br/>在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线<br/><br/>FlatShadeAll<br/>Shade with flat polygon mesh faces in all viewports<br/>对所有视窗中的进行多边形平面网格式Shade渲染<br/><br/>Flip<br/>Flip the direction of a curve or surface<br/>翻转曲线或曲面的法线方向<br/><br/>Flow<br/>Flow objects along a curve<br/>使物体外形沿着曲线形状进行扭曲<br/><br/>From<br/>Snap from a point<br/>从某一个点开始捕捉</font><br/> |
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